CWhat we do

From the first sketch to finished products

Each of these is one part of the same system, from requirements to controlled, repeatable production.

  1. 01

    Product architecture

    We decide which parts of a product stay fixed for everyone and which parts change for each customer.

    • Separate what must stay consistent from what should vary.
    • Define interfaces between parts before we refine each one.
    • Plan for new configurations and revisions from the start.
  2. 02

    Parametric product models

    CAD models driven by defined parameters, constraints, and reusable design rules.

    • Each requirement maps to a parameter with an allowed range.
    • Derived geometry follows from rules, not manual rework.
    • The same parameter set produces the same controlled design.
  3. 03

    Configuration software

    Software that turns structured requirements into controlled configurations and keeps their revision history.

    • Requirements captured as structured data, not email threads.
    • Configurations saved with an ID, a revision, and a status.
    • The foundation for the Falken Configuration Platform.
  4. 04

    Design for additive manufacturing

    Each shape is planned around how it will actually be made.

    • Geometry that comes out right without extra hand work.
    • Strength planned where the part takes the most load.
    • Surface finish planned up front, not sanded in later.
  5. 05

    Controlled additive production

    Advanced additive manufacturing turns controlled digital configurations into production-ready physical products without dedicated tooling.

    • Practical for specialized items and low volumes that could never justify a mold.
    • Production settings defined for each configuration.
    • Reorders produced to the approved design revision.
  6. 06

    Mechanical design

    Closures, fasteners, and assemblies built for repeated daily use.

    • Mechanisms sized for gloved hands and heavy use.
    • Replaceable parts where they make sense.
    • Tolerances matched to how the part is made.
  7. 07

    Human factors

    We design around the person who holds the product and the conditions they work in.

    • Grip, reach, and legibility for gloved or one-handed use.
    • Clear color or shape cues where it matters which item is which.
    • Cleanability treated as a design requirement, not an afterthought.
  8. 08

    Prototype to production

    One path from the first prototype to controlled, repeatable production.

    • Prototypes made the same way the final product will be.
    • What we learn goes back into the design rules.
    • Release criteria agreed before production starts.

Have a product that should come in more than one version?

Tell us how it's used and what needs to change. We'll work out the rest together.